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Fog-of-War Chess Playing AI Agent

Fog-of-War Chess Playing AI Agent

A project for CPTS 540 - Artifical Intelligence at WSU, we are creating multiple autonomous agents to play Dark/Fog-of-War Chess (where a player can only see the spaces their pieces can move to).

Specifically, we hope to explore Counterfactual Regret Minimization, Monte Carlo Tree Searching, and more traditional Min-Max search on a reduced mini-chess board.

Aidan Johnson
Author
Aidan Johnson
A Master of Computer Science student at Washington State Univeristy, studying software design principles and object-oriented programming.